Monday, November 20, 2006

HCI goes mainstream through gaming console

 Tiny springs keep Wii, PS3 under control


































































































































POSTED: 10:24 a.m. EST, November 20, 2006































































































































































































































































































































 

NEW YORK































































(AP) -- With a tilt of your wrists, the dragon you're riding dives































































toward the water below. With another movement of your hands, as if































































pulling back on imaginary reins, the scaly beast pulls out of the dive































































into level flight, flapping its wings.

That's how the unreleased































































game "Lair" will work on the Sony PlayStation 3, which launched in the































































U.S. on Friday. Like Nintendo Co.'s Wii console, which went on sale two































































days later, it uses a motion-sensitive controller in an effort to make































































games more intuitive to play.

The controllers make a higher level































































of realism possible, too: in the sports game bundled with the Wii in































































the U.S., the stick-shaped controller doubles as the handle of a































































virtual tennis racket or golf club.

The technology behind































































motion-sensing has been around for a while, but recent technical































































advances have radically brought down the price -- and the size. The new































































game controllers are the first gadgets that promise to bring the































































technology into the hands of millions of people, and manufacturers are































































now using motion sensors in other consumer products, including cell































































phones.

The technology is a wonder of miniaturization and































































precision. Here's how Benedetto Vigna, head of the unit at































































Switzerland-based STMicroelectronics NV, which makes a motion-sensing































































chip for Nintendo, explains how it works:

When you wave around































































the new Nintendo controller, two tiny, flat pieces of silicon inside































































it, each weighing about a millionth of a gram, flex against silicon































































springs that hold them in place.

The movements are minute, or to put it another way, they're on the scale of 10 to 100 hydrogen atoms stacked side by side.

But































































these tiny movements can be measured with incredible accuracy. A charge































































is applied between the moving pieces of silicon and two nearby sensors.































































Faint fluctuations in that charge, as small as that of 10 electrons,































































are picked up by a chip that translates it into an understanding of how































































the controller is moving.

The two moving weights, which fit































































together on an area less than a millimeter square, have different































































roles. One has two sets of springs, which allow it to move from side to































































side and back and forth. The other weight is a flat piece anchored































































almost like trampoline. It senses vertical movement. This way, the chip































































can distinguish motion in all three dimensions of space.

Analog































































Devices Inc. of Norwood, Massachusetts makes a similar chip, which goes































































into the main Wii controller, the stick-like Wii Remote. According to































































Analog Devices, ST's chip is used in the auxiliary Freestyle controller































































(popularly known as the "Nunchuck") that connects to the larger































































controller for some games. ST said it was not allowed to say where































































exactly its chip is used.

Sony Corp.'s "Sixaxis" controller for































































the PS3 also has an accelerometer. The six axises the name refers to































































are the three dimensions of space, plus three axises of spin. The































































company hasn't revealed who makes the chip.

The Nintendo Wii































































Remote one-ups the Sony controller by including an infrared camera. It































































picks up signals from a sensor bar the owner attaches to the television































































set. This enables the remote to "know" where it is in relation to the































































screen, so the player can use the controller to point to things on the































































screen -- a useful feature in shooting games (and a lot of games are































































shooting games).

So where has this technology been until now?

Accelerometers































































have been used to guide missiles and aircraft, said Richard Marks, who































































worked on an underwater robot before his job as head of special































































projects at Sony Computer Entertainment America.

"We had a































































$25,000 inertial system that was probably comparable," to the one in































































the Sony controller, he said. "These things have become so much less































































expensive."

In the past, accelerometers were large mechanical































































devices, with springs or liquids that sensed orientation and movement.































































The reason they can go into game devices now is that they're made not































































by assembling mechanical components, but with the same techniques used































































to make computer chips.

Vigna described a method of successively































































adding and etching away layers of silicon on large platters with































































hundreds of individual chips to build up the mechanical part of the































































accelerometer. The platters are then broken up into individual chips.































































That means the chips can be made consistently and cheaply with































































precision down to the micron -- one millionth of a meter, or about one































































hundredth of the width of a human hair.

Other so-called































































microelectromechanical systems, or MEMS, that are made in similar ways































































include chips in video projectors (where they flip thousands of tiny































































mirrors to build up the image) and in inkjet heads. MEMS technology is































































seen as a fertile field and is related to another hyped area,































































nanotechnology (which deals with even smaller scales).

The auto































































industry started using silicon accelerometers in the late 1980s for the































































sensors that activate air bags, Vigna said, and each successive































































generation since then has become smaller and cheaper.

"What ST is doing now is bringing this from the automotive industry to the consumer," Vigna said.

ST says their chip now costs "less than $1 per axis," but wouldn't say exactly what Nintendo is paying.

Accelerometers































































have made their appearance in game equipment before. In the late 1990s,































































Microsoft Corp. put out a game controller with a limited "tilt"































































function, but it never did well. In 2001, Nintendo released a Game Boy































































Color cartridge that sensed motion, but it worked only for the included































































game.

But with the Sony and Nintendo controller, accelerometers look set for a breakout in consumer devices.

Laptop































































makers, including Sony, Lenovo Group Ltd. and Apple Computer Inc., are































































using them to detect when a computer is in free fall. This signals the































































read/write heads of the hard drive to park, preventing damage when the































































laptop lands.

ST has big hopes for the cell-phone market, and is in talks with three phone manufacturers, according to Vigna.

Nokia































































this year launched a "sports" cell phone, the 5500, with an































































accelerometer that not only controls a game, but works as a pedometer































































as well. Other potential uses for such a chip in a phone include































































managing the user interface: pat the phone or flip it over to send a































































call to voicemail, Vigna suggested.

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